Young Land Drake

High Threat

Size: 1×3

Move: 10

Height Range: 3-4ft

Bonus HP & Melee: +9

Natural Armor: +5

Size Category: Large

Food/day: 3

Weight Range: 300-400lbs

All Weapon Range: +1

Life Expectancy: —

Stats & Hit Points

Combat Level: 1

Body: 10

Reflex: 10

Armor: 5

Shield: +0 Front Armor

HP: 39

Mind: —

Presence: 10

Aggro: “Least Armor, animal preferred.”

Total Front Armor: 5

Land Drakes can use traditional unarmed strikes with their claws as dual weapons. However, they have a preference to just use their grapple attack as their main attack as a single unarmed strike (using 1d20 for the ability instead of 2d20 to just deal damage). They also have a preference for stealth attacks instead of fighting for their meals head on, often breaking from engagements gone wrong to later circle back from a more advantageous position. It is also common for small groups of Young Land Drakes to have one drag off their target while the others distract or defend.

Bonuses In Combat

(stats & skills combined)

Unarmed: +10

Stealth Bonus: +10

Damage Bonus(Unarmed): +19

Traps Bonus: +10

Special

  • Tier: 5 Natural Armor
  • Ability: “Grappling Bite”1: Contested Unarmed attack with grapple & stun effects that can drag target with Move: 5.

Description & Habits

Young Land Drakes spend their early years banded together with their clutch. Generally there are 2-3 per group, but as many as 5 or 6 has been rumored. Their territory usually spans 10 or more “zones” (10+ square miles) for any group. Once they become adults, they separate due to resource competition (food). This is primarily because they consume so much more food as adults & need to reserve whole zones with easy hunting to survive winters. Each Adult Land Drake will control a territory about the same size as a whole group of Young Land Drakes.

Note: Apex predators like the Young Land Drake rotate several zones. They will hunt using their Presence bonus. Each zone takes 1 year to regenerate their hunting target number by 1. This means they can hunt each zone once per month on a cycle permanently if there is no competition & they control enough zones. They can also hunt the small animals by rolling against the trapping target number. The small animals regenerate their numbers once per month. If the target numbers for a zone becomes too great, they will expand out to another zone with lower target numbers along it’s boarders. If it discovers anything in it’s territory that it perceives can disturb their territory by effecting those target numbers, they will defend those zones by removing the threat.

  1. “Grappling Bite” replaces a normal Contested-Action. It cannot be used with dual wielding mechanics. It can be used while attacking or defending. If successful, it will deal damage as a normal “Unarmed” attack. Then the creature will latch onto their target, causing the target will forfeit all remaining actions they had for that round. If the target is smaller in total tile size than the creature using “Grappling Bite”; that target can be dragged at on the creature’s next move action at half their normal Move speed. The holding effect of Grappling Bite remains until the start of the effected creature’s next turn in combat. ↩︎