Creature Size Modifiers
General Size Categories
The sizes of races are generally in 4 categories:
• Small (Sm)
• Medium (Med)
• Large (Lg)
• Extra-Large (XL)
Generally, the space taken up by the creature is as follows:
• A small race takes up less than 1 tile (approx: 0.5 tile).
• A medium race takes up exactly 1 tile.
• A large race is anything from 2-6 tiles in total size. They have a general size of 4 tiles.
• A extra-large race is anything greater than 6 tiles in size. They have a general size of 9 total tiles.
*It should be noted that these sizes are based on battle scenarios. Not based on squeezing through doorways or packing them into a room like sardines. The creature’s footprint (in tiles) only represents the space they occupy when fighting. Useful information for blocking a doorway, or determining the spatial area around them they control for attacking without having to use a movement action.
Creature Size & Food
The daily food needed for a creature will be their size in total tiles as:
- Small creatures are half a tile & need 0.5 of a unit of food each day.
- Medium creatures are exactly 1 tile & need 1 unit of food each day.
- 1×2 creatures need 2 units of food each day.
- 2×2 creatures need 4 units of food each day.
- 2×3 creatures need 6 units of food each day.
- 3×3 creatures need 9 units of food each day.
- 3×4 creatures need 12 units of food each day.
- 4×4 creatures need 16 units of food each day.
*A unit of food is often denoted as a “day of food” or as “food/day”, & is a unit based on a human sized portion.
Creature Size & Inventory Slots
The number of inventory slots available in containers (pouches, packs, quivers, etc) will be tied to the creature’s general size category as:
• A small race will have containers that can hold half (0.5x) the normal amount.
• A medium race will have containers hold a normal (1x) amount.
• A large race will have containers hold four times (4x) the normal amount.
• A extra-large race will have containers hold nine times (9x) the normal amount.
*This is true for all creatures that are within that size category. Even the weird sized creatures.
Creature Size & Material Costs
The material cost of all gear including clothing, weapons, armor, tool kits, pouches, etc. will be tied to the creature’s general size category as:
- A small race will need half (0.5x) the materials.
- A medium race will need a normal amount (1x) of materials.
- A large race will need four times (4x) the materials.
- A extra-large race will need nine times (9x) the materials.
*Most shops will have costs that reflect this, using these multipliers for the cost in coinage.
Creature Size & Cooking
The Cooking Skill Preservation outputs are also tied to a creatures size category as:
- Small races will half-production (0.5x).
- Medium is normal (1x).
- Large produces four times (4x).
- Extra-large races can cook & preserve nine times (9x).
*This may result in the cook for many large, distant, forts to be headed by a large race with a full kitchen.
Creature Size Realism
Most inns in the world will not accommodate large & extra-large races. If you’re lucky, you might be able to rent a portion of their barn. Most ships in the world will not accommodate them either. They might set up space in the cargo hold. But if they do, they would likely request compensation that is at least as much as the profits they would forego from cargo that would otherwise be transported within that space. The rare places that have rooms large enough to accommodate large & extra-large races usually charge a premium for the space. Usually splitting the large room at discount for several medium races as a “common room” sleeping area.
Small Creatures
Small creatures are physically weaker…
• Small races have five (5) less base Hit Points. Granting them 15 instead of the normal 20 at game start.
• Small races deal five (5) less damage (calculated after hit checks & before armor reductions) with all melee weapons & thrown weapons.
Small races may occupy the same tile as 1 other creature, friend or foe. If that creature is 4 tiles big, one small creature may be on each of those tiles. If another creature is a small or medium sized creature, one small creature may share that tile with them. A large creature may also choose to share a tile occupied with by small creature. Medium and larger creatures may not share tiles with each other.
When a small creature is sharing a tile with an ally:
• If either creature has a shield, they both get the bonus. Even from rear attacks. If both creatures have a shield, use the shield with the highest armor bonus.
• If any attack (contested or non-contested) is made on the small creature, it is also done to the other. Non-contested attacks, such as from crossbows, still automatically hit… both of them. If dice are rolled for the action, the person making the contested action against them rolls once & adds up their totals. Then both occupants of that tile roll & add up their totals. Then damage is calculated based on the roll difference of both occupants vs that single roll against them. The individual character’s armor bonus is removed from the damage dealt as normal (apply shield sharing rule if applicable). If the small creature & their ally both win the contested roll, both deal damage to the character that made the initial contested action, if applicable, & in a normal fashion.
• If any stealth roll is performed against either creature, both may roll against that stealth roll. The stealth check is still one die roll (plus any bonuses). It is compared to both the creature’s roll totals that occupy that tile. If either win the stealth roll, they may intercept the free attack. If they do, treat the free attack as a normal contested attack roll versus only the creature intercepting it. If the creature intercepting the attack does not have a shield equipped, they may not use the shield bonus from the other creature sharing their tile. If both fail, the character that won the stealth roll gains the “stealth attack bonus” against them. They may target either the large creature on that tile or both creatures. If the small creature is the target, the stealth damage from one attack roll is applied to both creatures on the tile. If both creatures succeed in winning the stealth check, the stealth roll fails & no attack occurs.
When a small creature is sharing a tile with a foe:
• For the purposes of shields & stealth attacks – occupying the same tile & declaring a contested or non-contested attack toward a creature that is in any size category bigger than the small creature will be treated the same as an attack from the rear. Small versus small combat is treated as though they are on adjacent tiles when they share a tile & combat each other.
• If any attack (contested or non-contested) is made on the small creature, it is also done to the other! Medium, Large, & Extra Large creatures each risk hitting themselves with any attack on a small creature when occupying the same tile as them. After the attack action is declared, the roll total of the larger creature is added together, then that number is compared to the roll total of both occupants of the tile. This includes the attacking creature itself if they remain on that tile as they declare the attack. They would then have to add up a second roll total for defense to their own attack. If the attack is from a creature on another tile, they might damage their ally sharing that tile with the small creature – the roll difference decides their fate. If the defending character wins a roll against their ally, they may choose to not deal damage in retaliation.
*This effect is ignored when small creatures attack other creatures of any size that are sharing a tile.
*If a character hits themselves, they ignore armor bonuses granted from shields.
Medium Creatures
Medium creatures are the baseline of all the rules as written. They are the most common size.
• Medium races have a base Hit Points of 20.
• Medium races all deal normal damage.
Large Creatures
Large creatures are physically stronger…
• Large races have three (3) more base Hit Points for each tile they occupy in size. Granting them 32 instead of the normal 20 at game start for a 2×2 creature, & 38 instead of 20 for a 3×2 sized creature.
• Large races deal three (3) extra damage with all melee weapons & thrown weapons for each tile they occupy in size. This is 12 extra damage for a 2×2, & 18 extra damage for a 3×2.
• Large races have a normal range with all weapons plus 1. Including 1h & 2h melee, projectile weapons, unarmed, etc.
Extra-Large Creatures
Extra Large creatures are terrifying…
• Extra Large races have three (3) more base Hit Points for each tile they occupy in size. Granting them 47 instead of the normal 20 at game start for a 3×3 creature, & 56 instead of 20 for a 3×4 sized creature… & 95 base HP if they are 5×5.
• Extra Large races deal three (3) extra damage with all melee weapons & thrown weapons for each tile they occupy in size. Dealing an extra 27 damage at 3×3, & 36 extra damage at a size of 3×4… & 75 extra damage if they are 5×5.
• Extra Large races have a normal range with all weapons plus 2. Including 1h & 2h melee, projectile weapons, unarmed, etc.
• Extra Large races may have siege weapons mounted on them. They may carry, move, & if they have the required skills, operate them without the aid of others. If they do, it requires an empty 2h weapon/shield carry slot on their back to do so. They may ignore normal Body stat requirements to do so. Instead, they use their Body stat as their limiter for the Tier value of the siege weapon carried similar to other weapons. So that: a Tier 1 Siege weapon requires Body: 1, & a Tier 10 Siege weapon requires Body: 10, etc.