Character Creation
A character starts at Combat Level 1. Starting exp is 0.
Upon character creation, a player may assign 25 points to their Stats however they choose. Provided they do not assign more than 10 points into any one stat.
Upon character creation, after stats are distributed, a character will gain 2 years of passive learning (aka “Time Skill points”). This amounts to 24 skill points that may be distributed.
At Creation & Through Progression
Skill points from Time may not be higher than the Mind stat in any skill.
Upon character creation & at each Combat Level, a character will have their HP updated to reflect [(Body x Combat Level)+ 20HP]. Gaining additional points in Body stat will greatly influence HP at later Combat Levels because of this.
Upon character creation & at each Combat Level, a character will gain 1 skill point for each level in their Mind stat (reflected as: Mind x Combat Level). These skill points may exceed the Mind stat & are added to the learned skill points (aka “Cmb Skill points”) to determine the total skill level.
Broken Content
MP is not used at this time.
Aura stat is not used at this time.
Magic skills & spells are not available at this time.
Choose a Race
See- “Playable Races” for details
Purchase Gear
For full disclosure: currently there is only a limited item shop available. Most items must be created through gameplay. Items that cannot be created must be discovered through adventures or purchased in shops, all at the whims of your gracious GM. There is no standard yet for starting cash. This game is still in alpha testing, & is getting more content added by popular demand.