Cup O’ Flower
Low Threat

Size: 1×1
Move: 3
Height Range: 8-14ft
Bonus HP & Melee: +0
Natural Armor: +0
Size Category: Medium
Food/day: —
Weight Range: 200-300lbs
All Weapon Range: +1
Life Expectancy: —
Stats & Hit Points
Combat Level: 5
Body: 10
Reflex: 15
Armor: 0
Shield: +0 Front Armor
HP: 70
Mind: —
Presence: 5
Aggro: “Last to deal damage to it.”
Total Front Armor: 0
These slow moving abominations can attack/defend using natural weapons that are simultaneously treated as 2h-melee & “Unarmed”. Using “2H-Unarmed” for the skill for the rolls. The most common tactic for a Cup O’ Flower is to attack with 2-Handed Melee from outside the reach of it’s target.
Bonuses In Combat
(stats & skills combined)
2H-Unarmed: +15
Attack Stealth Bonus: +0
Damage Bonus(2H-Unarmed): +10
Traps Bonus: +0
Special
- +1 tile extended reach for unarmed attacks.
- Extremely low food requirement.
Description & Habits
It’s a giant flower growing out of a pot that is shaped like a cup. It coils it’s body to hop itself forward for movement. Cup O’ Flowers are noisy & often quite smelly. This makes them terrible at sneaking up on groups of people, even while they’re sleeping. Cup O’ Flowers are also hilariously slow. This makes them easy to defeat by just staying out of their reach.
The food they are after is anything rotting or rotten. They don’t hunt, but they do scavenge any dead carcasses or rotting food they find. They add the nutrient to their plant pots & let it decompose. The rest of their energy inputs are from photosynthesis. So they are usually found either scooping dead stuff into their pots, or just standing around in open areas of forests soaking up sunlight.
They are assumed to be a magical construct. They are sometimes found fighting along side Tweggies and Floof Powders.