Basic Item Shop

All prices are listed in Iron Coins.

DenominationValue in Iron
Copper Coin0.10
Iron Coin1
Silver Coin10
Gold Coin100
Platinum Coin1,000
Black Coin10,000

Other common coins are listed in the “Denomination” table.

All Costs in the Basic Item Shop are for Medium-sized creatures.

The material cost of all gear including clothing, weapons, armor, tool kits, pouches, etc. will be tied to the creature’s general size category as:

  • A small race will need half (0.5x) the materials.
  • A medium race will need a normal amount (1x) of materials.
  • A large race will need four times (4x) the materials.
  • A extra-large race will need nine times (9x) the materials.

General Resources

Format: (size in inventory slots)[object]: [cost]

(0.1)Metal Ore: 1(0.1)Cloth Fragment: 0.5(1)Fresh Food (per day): 1
(1)T1 Metal Ingot: 10(1)T1 Full Cloth: 5
(1)T2 Metal Ingot: 20(1)T2 Full Cloth: 10
(1)T3 Metal Ingot: 30(1)T3 Full Cloth: 15
(1)T4 Metal Ingot: 50 (1)T4 Full Cloth: 20(1)Preserved Food: 5
(1)T5 Metal Ingot: 75(1)T5 Full Cloth: 25
(1)T6 Metal Ingot: 100(1)T6 Full Cloth: 30
(1)T7 Metal Ingot: 135(1)T7 Full Cloth: 35
(1)T8 Metal Ingot: 170(1)T8 Full Cloth: 40
(1)T9 Metal Ingot: 215(1)T9 Full Cloth: 45
(1)T10 Metal Ingot: 260(1)T10 Full Cloth: 50

More Resources

(50)Stone Block (x4): 1 (100)Wood Beam: 1(10)Lumber: 1
(1)Rope (per 10 feet): 1 (0.1)Feather (x1): 0.1(0.1)Paper (x1): 0.1
(0.1)Pen: 10(1)Ink Pot (100pg): 10(5)Blank Book (100pg): 20

Tailored Containers

(overall size) [Tier value] (internal inventory): cost

Generic
Pouches
[Item
Specific*]
Pouches
Generic
Backpacks
[Item
Specific*]
Backpacks
(3)T1 (2 slots): 10(4)T1 (3 slots): 10(5)T1 (4 slots): 10(6)T1 (5 slots): 10
(5)T2 (4 slots): 20(7)T2 (6 slots): 20(9)T2 (8 slots): 20(11)T2 (10 slots): 20
(7)T3 (6 slots): 40(10)T3 (9 slots): 40(13)T3 (12 slots): 40(16)T3 (15 slots): 40
(9)T4 (8 slots): 60(13)T4 (12 slots): 60(17)T4 (16 slots): 60(21)T4 (20 slots): 60
(11)T5 (10 slots): 90(16)T5 (15 slots): 90(21)T5 (20 slots): 90(26)T5 (25 slots): 90
Generic
Pouches
[Item
Specific*]
Pouches
Generic
Backpacks
[Item
Specific*]
Backpacks
(13)T6 (12 slots): 120(19)T6 (18 slots): 120(25)T6 (24 slots): 120(31)T6 (30 slots): 120
(15)T7 (14 slots): 160(22)T7 (21 slots): 160(29)T7 (28 slots): 160(36)T7 (35 slots): 160
(17)T8 (16 slots): 200(25)T8 (24 slots): 200(33)T8 (32 slots): 200(41)T8 (40 slots): 200
(19)T9 (18 slots): 250(28)T9 (27 slots): 250(37)T9 (36 slots): 250(46)T9 (45 slots): 250
(21)T10 (20 slots): 300(31)T10 (30 slots): 300(41)T10 (40 slots): 300(51)T10 (50 slots): 300
  • *[Item specific] means that it can hold only 1 type of small or extra small object (like arrows, coins, units of food, ores, ingots, cloth fragments, full cloth, etc.)

Clothing & Accessories

ClothingBedrolls & TentsRandom Junk
(10)T1 Clothing Set
(+1 cold armor): 10
(20)T1 Bedroll
(+2 cold armor): 15
(10)Bushcrafter’s Cloak
(+1 cold armor): 1
(10)T2 Clothing Set
(+5 cold armor): 20
(20)T2 Bedroll
(+4 cold armor): 30
(210)T2 Wooden Chest
(200 slots): 20
(10)T3 Clothing Set
(+3 cold armor): 40
(20)T3 Bedroll
(+6 cold armor): 55
(310)T2 Wooden Food
Chest (300 units): 20
(10)T4 Clothing Set
(+4 cold armor): 60
(20)T4 Bedroll
(+8 cold armor): 80
(1)Self-Grooming kit: 30
(10)T5 Clothing Set
(+5 cold armor): 90
(20)T5 Bedroll
(+10 cold armor): 115
(1)T1 Lock
(target#21): 15
(10)T6 Clothing Set
(+6 cold armor): 120
(20)T6 Bedroll
(+12 cold armor): 150
(1)T5 Lock
(target#25): 140
(10)T7 Clothing Set
(+7 cold armor): 160
(20)T7 Bedroll
(+14 cold armor): 195
(1)T10 Lock
(target#30): 510
ClothingBedrolls & TentsRandom Junk
(10)T8 Clothing Set
(+8 cold armor): 200
(10)T2 1-Person tent: 30(5)5-Hour Torch*: 1
(10)T9 Clothing Set
(+9 cold armor): 250
(20)T2 2-Person Tent: 50(10)Hurricane Candle
Lamp: 100
(10)T10 Clothing Set
(+10 cold armor): 300
(30)T2 3-Person tent: 70(0.1)1-Hour Candle: 1
(2)T10 Fancy Hat*: 300(40)T2 4-Person tent: 90(0.1)10HP Healing
Bauble**: 100
(1)T10 Sunglasses*: 1800(50)T2 5-Person tent: 110(XL)Basic Cart***: 100
(0.1)T6 Gold Ring: 200(60)T2 6-Person tent: 130(5)T5 Book (fiction): 50
  • *A lit torch or candle will project a 5-tile radius of bright light and a secondary 10-tile radius of Low Light 1.
  • **Fancy Hat & Sunglasses have no bonuses associated with them. It’s just a display of excess money.
  • ***Healing Baubles instantly heals a character when they invoke the item. One time use only. A glass marble remains after use. May only be used for self healing. It cannot be invoked by a character to target characters other than themselves.
  • ****”Basic Cart” can carry 2 total, in any combination, of: Food Chest, Misc Chest, Resting PC/NPC – Or it may be used to hold up to 200 item slots worth of loose objects. 2×2 tile size – Not usable off of “trails” or “roads”. Requires Body: 4+ to move. A character pulling a basic cart cannot take double-movement actions or enter a run state. It is designed to be pulled by a medium sized race. Can be crafted for other size races – use general creature size rules for Cart’s associated item slots & tile size. GM call for carried people with sm, lg, & xl creature sized carts when carrying people with size categories not matching the cart. Body requirement is unchanged.

$Toolkits & Workshops$

Crude Tools
(Stick/Stone Tools)
Basic Tools
(Wood/Metal Tools)
Workshop*
(Full Work Station)
(25)Architect: 1(50)Architect: 60Breakroom: 2100
(25)Armorsmith: 1(50)Armorsmith: 60Armorsmithy: 2100
(20)Art: 1(40)Art: 60n/a
(25)Bowyer: 1(50)Bowyer: 60BowShopy: 2100
(5)Tinderbox**: 1(0.1) Flint-Wheel Lighter**: 60n/a
(20)Cook: 1(40)Cook: 60Kitchen: 2100
(25)C’bowSmith: 1(50)C’bowSmith: 60C’bowSmithy: 2100
(20)Farming: 1(40)Farming: 60n/a
(20)Fishing: 1(40)Fishing: 60Fish Farm: 2100
n/a(1)Lockpick: 60n/a
n/a(50)LockSmith: 60LockSmithy: 2100
Crude Tools
(Stick/Stone Tools)
Basic Tools
(Wood/Metal Tools)
Workshop*
(Full Work Station)
(20)Logging: 1(40)Logging: 60Lodge: 2100
(25)Map Making: 1(50)Map Making: 60n/a
(20)Medicine: 1(40)Surgery Set: 60Hospital: 2100
(20)Metalworks: 1(40)Metalworks: 60Smithy: 2100
(20)Mining: 1(40)Mining: 60Mine: 2100
(20)Navigation: 1(10)Navigation: 60n/a
(20)Scholar: 1(10)Scholar: 60Library: 2100
(20)Tailor: 1(40)Tailor: 60Loomery: 2100
(20)Traps: 1(40)Traps: 60n/a
(25)Weaponsmith: 1(50)Weaponsmith: 60Weaponsmithy: 2100
(20)Woodworks: 1(40)Woodworks: 60Woodshop: 2100
  • *Workshops do not include the cost of the building to house them in.
  • **Tinderboxes & Lighters allow a character to create a fire without the Bushcraft skill.

-}- Down Range Weapons -{-

T1 Bow: 5T1 1H Crossbow: 20T1 2H Crossbow: 20
T2 Bow: 15T2 1H Crossbow: 35T2 2H Crossbow: 35
T3 Bow: 25T3 1H Crossbow: 60T3 2H Crossbow: 60
T4 Bow: 45T4 1H Crossbow: 95T4 2H Crossbow: 95
T5 Bow: 70T5 1H Crossbow: 145T5 2H Crossbow: 145
T6 Bow: 95T6 1H Crossbow: 195T6 2H Crossbow: 195
T7 Bow: 130T7 1H Crossbow: 265T7 2H Crossbow: 265
T8 Bow: 165T8 1H Crossbow: 335T8 2H Crossbow: 335
T9 Bow: 210T9 1H Crossbow: 425T9 2H Crossbow: 425
T10 Bow: 255T10 1H Crossbow: 515T10 2H Crossbow: 515
(1)Arrows: 1(1)Bolts (1H): 2(1)Bolts (2H): 4

“Real Weapons”

T1 One-Hander: 15T1 Two-Hander: 15T1 Wood Spear: 1
T2 One-Hander: 30T2 Two-Hander: 30T2 Wood Spear: 10
T3 One-Hander: 55T3 Two-Hander: 55T3 Wood Spear: 20
T4 One-Hander: 90T4 Two-Hander: 90T4 Wood Spear: 40
T5 One-Hander: 140T5 Two-Hander: 140T5 Wood Spear: 60
T6 One-Hander: 190T6 Two-Hander: 190
T7 One-Hander: 260T7 Two-Hander: 260
T8 One-Hander: 330T8 Two-Hander: 330
T9 One-Hander: 420T9 Two-Hander: 420
T10 One-Hander: 510T10 Two-Hander: 510
  • *Wood Spears cannot be repaired if damaged.

Armour

T1 Armour Set: 25T1 Shield: 20T1 Wood Shield: 5
T2 Armour Set: 50T2 Shield: 40T2 Wood Shield: 10
T3 Armour Set: 90T3 Shield: 70T3 Wood Shield: 20
T4 Armour Set: 150T4 Shield: 110T4 Wood Shield: 40
T5 Armour Set: 230T5 Shield: 165T5 Wood Shield: 60
T6 Armour Set: 310T6 Shield: 220
T7 Armour Set: 420T7 Shield: 295
T8 Armour Set: 530T8 Shield: 370
T9 Armour Set: 670T9 Shield: 465
T10 Armour Set: 810T10 Shield: 560
  • *Wood Shield cannot be repaired