Locksmith(adv)

Prerequisite skills — Lockpicking: 5, & Metalworks: 5

This skill requires a minimum of Basic tools & all required materials on hand.

With the Locksmithing skill, a character may create a lock rated in Tier value up to their Locksmithing level (ie: Locksmith:3 can make up to a T3 Lock).

The time it takes to create a Lock is: the desired Tier value multiplied by itself, divided by 2 [(Tier value x Tier value) /2]. Utilizing a Workshop would double the production rate with this skill.

Tier ValueBasic ToolsWorkshop
Tier 10.5 days0.25 days
Tier 22 days1 day
Tier 34.5 days2.25 days
Tier 48 days4 days
Tier 512.5 days6.25 days
Tier 618 days9 days
Tier 724.5 days12.25 days
Tier 832 days16 days
Tier 940.5 days20.25 days
Tier 1050 days25 days
Tier 1160.5 days30.25 days
Tier 1272 days36 days

Required materials are: metal materials (1 metal ingot) of equal or greater Tier to the desired output. (ie: a T5 Lock requires T5+ metal to create)

Once a Lock is created, it has a static difficulty rating based on its Tier value. The target number to unlock it remains assigned for the life of the Lock as: [Tier value +20]. (ie: a T7 Lock has a target number of 27 to unlock it)

An alternative for those that feel extraordinarily lucky (or willing to waste time & materials) would be [Tier value + presence + 1d20]. (ie: a T7 Lock, made by a craftsman with 5 Prs, who rolled a 18 at completion would be a target number of 30). GM must be witness to the 1d20 roll for this method. The results will be wild, & perhaps the perfect lock does not exist. But it does allow for much, much higher difficulty assigned to the lock.

Destroying a lock with combat rules instead of picking the lock can be attempted. It will be loud, & it could take a while depending on the lock & the character’s combat abilities. The Lock will have an Armor rating & HP equal to it’s target number. (ie: a lock with target number of 44 would soak the first 44 points of damage dealt to it on each attack.) The combat roll is a normal uncontested attack vs the lock. Rolling a 20 will reduce it’s Tier value (& thus; armor, target number to unlock & HP) by 1. Rolling a 1 will damage your weapon, reducing it’s Tier value until repaired. If the lock has it’s Tier value reduced & has already lost HP. That HP is deducted from the new HP value.

Locks cannot be repaired.