Weaponsmith(adv)
Prerequisite skills — Metalworks: 5
With the Weaponsmith skill, a character may create a weapon rated in the Tier value up to their Weaponsmith level (ie: Weaponsmith: 3 can make up to a T3 Weapon).
The time it takes to create a weapon is: the desired Tier value multiplied by itself [Tier value x Tier value]. This skill requires a minimum of Crude tools & all required materials on hand.
Basic tools will double output & a Workshop will quadruple output from baseline.
| Tier Value | Crude Tools | Basic Tools | Workshop |
|---|---|---|---|
| Tier 1 | 1 day | 0.5 days | 0.25 days |
| Tier 2 | 4 days | 2 days | 1 day |
| Tier 3 | 9 days | 4.5 days | 2.25 days |
| Tier 4 | 16 days | 8 days | 4 days |
| Tier 5 | 25 days | 12.5 days | 6.25 days |
| Tier 6 | 36 days | 18 days | 9 days |
| Tier 7 | 49 days | 24.5 days | 12.25 days |
| Tier 8 | 64 days | 32 days | 16 days |
| Tier 9 | 81 days | 40.5 days | 20.25 days |
| Tier 10 | 100 days | 50 days | 25 days |
| Tier 11 | 121 days | 60.5 days | 30.25 days |
| Tier 12 | 144 days | 72 days | 36 days |
Required materials are: metal materials (1 metal ingot) of equal or greater Tier value to the desired output. (ie: a T5 weapon requires T5+ metal to create)
Repair of weapons requires Metalworks: 1+. Metal weapons are not destroyed at T0 (& cannot go lower than T0), however they cannot be used in combat below T1. Upon repair, requiring 1/100th the creation time, the original Tier value is completely restored.