[Weapon] Off-Hand Weapons
[Weapon] Off-Hand Crossbow & Off-Hand Thrown
The mechanics of Off-Hand Crossbow & Off-Hand Thrown are the same as their Main-Hand variants. Same requirements, same reload times, same weapon ranges, etc. A character taking this skill may use a different weapon in their main hand & must still use standard action/round rules. Each weapon functions otherwise independently of each other. The standard actions per round is based on players, not weapons — meaning they still may not do 2 Contested actions in each of their rounds just because they have a 2nd weapon at their disposal. (always 1 contested & 1 non-contested –OR– 2 non-contested actions are allowed to be chosen each round).
Having the Off-Hand variant of the crossbow (or thrown) weapons will allow you to make an additional shot before reloading — however, reload times remain the same for each weapon independently (for 1-handed crossbow, an action is required to reload 1 crossbow. For two 1-handed crossbows, 2 actions are required to reload both of them. Thrown weapons have no reload time, but have limited ammunition).
The guaranteed hit range for the Off-Hand Crossbow is based off of the Off-Hand Crossbow skill level (independent of the Main-Hand variant). Shots beyond that range follow the same rules as Main-Hand Crossbow.
[Weapon] Off-Hand Melee
Off-Hand Melee weapons can sometimes work exactly the same as the Main-Hand variants. This is the case when using a non-Melee weapon(crossbow) or no weapon(empty hand or shield) in the Main-Hand. It still follows the same action/round rules, etc.
However! When used in conjunction with another Melee weapon (Main-Hand Melee & Off-Hand Melee at the same time), the character may throw 2d20 & select either one of the 2 rolls for the Hit roll vs their opponent in a Contested action. If they do this, they will receive the lower of the 2 applicable skills(Main-Hand/Off-Hand Melee/Unarmed) as their skill bonus for this roll. Damage for using On & Off-Hand Melee skill(dual wielding) weapons is based on the lower Tier of the 2 weapons used (unarmed is equal to T0).
To hit = Rflx + [Main-Hand Melee/Off-Hand Melee skill](whichever is lower) + 1d20 thrown twice (generally selecting highest roll among them) vs opponent’s Rflx+ [weapon skill]+ 1d20.
Damage = [Roll Difference] (highest die, lowest skill) + Body Stat + Tier value (of the lowest weapon equipped) vs opponent’s armor & shield.
May be used with the Stealth skill (see: Skill – “Stealth”).